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Aset
#7
You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone!
The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights!
Aset looks over the surroundings, with a twitch of her eye. Unlike the ponies, she isn't there for the attractions, no. In fact, she was sure there would be nobody here. She is there for one thing only, a magical artifact hidden within the basement of the mansion. It seems that ponies, however, decided to turn the place into a festival of some kind. Aset doesn't have much knowledge of pony traditions, so the sight is rather confusing, to say the least. But, as much of a bother as this is, it seems a lot of ponies are in all kinds of costumes, dressed as monsters, ghosts, and who knows what else. There is some luck in that situation then, as she needs not to worry about someone recognizing what she actually is. To ponies tonight she is just another dressed up pony.
The mansion, then, is what she heads towards. She walks in, along with some ponies, and ventures into the dark and 'spooky' corridors of the mansion. Aset has spent most of her life in a pyramid, filled to the brim with traps, so she hardly found the place scary. At least, until the first spook. As what seems to be someone dressed as a monster jumps out at her from the shadows, the sphinx lets out a high pitched scream and freezes in place. Almost firing up her magic in defense. She does calm down in time though. With a huff, embarrassed and with a racing heart, she picks up her pace to get to the artifact. A few scares later she makes it to a section that seems to be closed off by a locked door, with a rather weak magical seal on it.
The sphinx makes it through relatively easy, now being alone. From here the route is quite simple. She already knows where the artifact is, so Aset quickly goes in that direction. This section of the mansion has some more spooks as well, except those ones are real. She goes through arrows shooting at her, blades almost cutting her, and similar traps. Those don't scare her much though, Aset knows these kinds of traps too well. She makes it to the artifact in no time, snatches it and proceeds to make her way out. Aset does lock the door behind her, just so that no pony would go there on accident.
She can be heard screaming once or twice more before finally she exits the building, holding onto her artifact tight, as if it can provide any sort of comfort. She stands there for a moment, to calm down. Eventually, with the artifact in paw, she heads back to her home. But as the sphinx finally fully calms her nerves, she has to admit, overall the experience was quite fun. She is not very into pony traditions, but it has been a while since she was properly scared. She has what she came here for, and as a bonus the mansion was a thrill, she has to give them that. Perhaps next year she would do it again, this time purely for fun.