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Surprise! Another Info Friendship Letter. This one explains the rooms in the Stickman HQ, and to give a full scale of the confirmed rooms in the HQ. Let's dive in, shall we?
The Bridge: Where all the operations happen. This room is where Stickman can pilot the HQ alongside his friends and sister. This room has quite the view with it.
The Living Room: Where recreational activities happen whenever the USF isn't doing a mission. It includes all the oldest and latest consoles, some games to go with them, a karaoke bar, and say hi to SCP-682, or as he's confirmed to be named, Gabriel! He don't bite... much. There's also movies pertaining to each agent's media of origin, just in case anyone gets confused about where any agent comes from.
The Archives: Where all the files and history of the USF's adventures go. Every recorded adventure and every member/honorary member as well as a villain's info goes into this area. It's to help keep track of what's going on and to have authenticity of each adventure.
The Training Dome: Where all the training happens. This area is a large circular dome with a room off to the side that includes a console of simulations of all the previous battles that the USF has gone through. As long as enough data has been collected, it will be stored in the scenario console for the USF to train by. If the data isn't sufficient enough, the crew will have to try to encounter the villain in question again, either by one of their attacks on an area or their general villainy, or will have to have a major event for the data to go off of, like Operation: Final Battle for The Darkitect's scenarios.
The Luxury Suites: Where Stickman, Jewel, Skye, Skystar, and Yinu all live aboard the HQ in between missions, and if they're not at their home worlds. Each Luxury Suite is suited to their needs, and as a new elite member gets added to the team, so will a new room attuned to their needs arise. Their doors are also themed after them too, with Stickman having a gold door (In part to his Gold Hair), Jewel having a jungle-like door, Skye having a cloudy door, Skystar having a door made of sea shells and a fancy water-like pattern, and Yinu having golden roses on her door as well as for a door handle with giant music notes adorning the middle of the doors, and piano keys on the outer edge of the door.
The Research and Development Wing: Where Gary oversees all the development of the tech for the USF. With enough tech scrap to work off of, Gary can pretty much make anything he puts his mind to using the scrap. He is very excited for this since he didn't have that much to work with back in the EPF area.
The Med Bay: Where injured agents go to heal up. This large room is equipped with rejuvenators to instantly heal up any agent in question... unless the injury is too severe, like Stickman's injury back in Operation: Final Battle 6. The medic team will also work with any agent in question who doesn't want to be in a rejuvenator to make sure they're ship shape and ready for action.
The Cafeteria: With food from all around the Cartoon Universe, this 5-star Cafeteria has anything and everything any agent really needs. From hamburgers to stuffed crust pizzas, to even actual rare meat for a select few, The Cafeteria team can prepare and make anything any agent requests.
The Agent Quarters: Where all the agents reside if they're not at their world. These rooms have comfy beds to sleep in as well as luxury showers too. Nothing is too good for Stickman's agents, after all! He wants them to be as comfortable and at their best as possible.
The Meeting Room: Where all the important meetings of the USF happen. The room is very big to house a lot of people, and has the USF Logo hanging overhead toward the elite members' seating area. If any diplomatic meeting or USF agent meeting needs to happen, this is where they will go.
The Warframe Hangar: Where all of the USF's warframes and warframe weapons are. If a specific agent has a warframe assigned to them, they will show up here. Sevagoth's Shadow oversees the maintenance of all the Warframes here, ever since the USF helped him get rid of Vala Glarios back in Dead Pirates Tell No Tales. He's a nice guy, unless you're a bad guy. Then he'll get real mean and show his reaper side. Excalibur Umbra is also here too since he has sentience, unlike the other Warframes.
The Teleporter Room: Where the USF can exit and go to any world they so wish. Anyone who has access to the Stickman HQ will appear here through the teleporters placed. Hugo oversees the teleporting as well as the maintenance of the teleportation network. If you ain't a USF Member, you will not be able to access the HQ. Too bad!
The Vaults: Where all of each world's currency that Stickman and friends earn from their missions go as well as powerful artifacts. The artifacts stored here are locked up tighter than mother hubbard's cupboard. If any villain breached into the artifact room and used one of the powerful ones here like The Darkitect's Staff or the Dream Stone, it could spell doom for the USF and the Cartoon Universe. That's why this section of the vaults are heavily guarded.
As more rooms get discovered, they will go here, but this is just a simple description of each room that's been discovered so far.
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Hey guys, so these 2 friendship letters I put out are just to let everyone know about the titular things in question. The tech and gear and the rooms of the hq are all laid out for everyone to know what does what and everything. Both of these will get updated as new gear and new rooms are added to t... View More
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March 15, 2022