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<p>Equestria: Age of Adventure</p> <p><img alt="" src="https://store.canterlotavenue.com/file/file/attachment/2017/12/8d6aab787fa518d5154974eaee824182_view.jpg" /></p> <p>Equestria is a land of magic, joined by the allied Crystal Empire in more recent history, a nation built upon the principles of Harmony, Unity, and Friendship. Where ponies and other races may join together for a common cause, bringing about grand cities and close-knit towns. Where ponies may discover their destiny and pursue their dreams, show by a cutiemark that guides their lives. Following the three Divine Lights that are the holy sisters Celestia and Luna, joined by the crystal princess Cadance..</p> <p>Yet this land is also a place of danger and uncertainty, with a long past where legends and folklore can prove true with the appearance of many threats long forgotten. Also, not all believe in the ideals taught by the princesses, that of Harmony and Friendship, selfishly following their own path without concern for others.</p> <p>With power to be gained and ancient secrets discovered, not all is as it seems. Princess Celestia's revealing light hiding many things over the millennium as she ruled alone, in addition to the time before with her beloved sister. The Times of Discord, that of Eternal Night’s Fall, the Tyranny of the Shadow King, this and more that have revealed themselves to but a few.</p> <p>Now, with such examples as the Bearers of the Elements of Harmony and heroes older still in recorded lore, adventurers and others have come forth in to find adventure and fortune. To gain fame or infamy, uncover knowledge and lost artifacts of the past, to fight monsters and villains that others would tremble in fear at.</p> <p>Will you follow the call? That of adventure in an age where friendship is taught yet darkness and regrets can be found, of dangers and monsters, secrets and mysteries. So much can be found for the curious and strong of heart, the timid and the brash, the elegant and the hardworking.</p> <p>Character List</p> <p>Player: Star Catcher, Member: Fleur-de-Lis<br /> <br /> <br /> ------------------------------------------------------- ------------------------------<br /> <br /> I will be adding rules and information on the roleplay as time goes on.</p> <p>Playable Races: Earth Ponies, Unicorns, Pegasus, Crystal Ponies, Zebras, Dragon Ponies*, Kirin*, Thestrals, Saddle Arabians*, Deer*, Hippogriffs, Changelings*, Sea Ponies*, Griffons, Donkeys, and Diamond Dogs*.</p> <p>*Limited, message me if you want to play this race.</p> <p>A proper character sheet to follow later:</p> <p>Name: </p> <p>Race: </p> <p>Sex: </p> <p>Age: </p> <p>Occupation: </p> <p>Appearance: </p> <p>Cutie Mark (If applicable): </p> <p>Personality: </p> <p>Background: </p>
Orion Pink
.Post in Equestria: Age of Adventure
<p>Name: Orion Pink</p> <p>Race: Earth pony (for this RP)</p> <p>Sex: Male</p> <p>Age: 17</p> <p>Occupation: None</p> <p>Appearance: Slightly smaller than the average mare, pretty skinny, wears a hoodie, and has a silver sword tied to his side. Removing the hoodie will show a long-ish scar from a magic sword and several electricity marks from lightning spells, both of which were healed almost immediately to prevent death.</p> <p>Cutie Mark (If applicable): Arcade cabinet</p> <p>Personality: Normally, he may be childish and happy with an extreme interest in doing fun things and playing video games. But it's hard for him to trust anypony enough to get to a personal level to them, and chances are he may get saddened from thinking too much.</p> <p>Background: Posted on my profile.</p>
<p>Thanks for your interest, but a few things I would like to note is that this will be more narrative base this will be the request for more detail when it comes to posting.</p> <p>Also the roleplay will have more of a focused on adventure and exploration over slice of life. So you will want to consider if your character could offer much if they run into any danger, monsters, or villians. Also when travelling to different cities, towns, lands, or forgotten places.</p> <p> Nothing quite to the level that the Mane Six have faced, not at first anyway, but consider a character with useful skills or a special talent might benefit them and the group they join with will be important.</p>
Daddy Cambia
.Post in Equestria: Age of Adventure
Name: Cambia Amore Race: Meme (Earth Pony) Sex: You're paying for the Hotel room. (Female) Age: 41 Occupation: Freelance Archeologist. Appearance: Hailing from the Frozen North and far from the balmy sanctity of the Crystal Empire, the mare and her forebears are a stout folk - With broad frames that are bundled in thick and cosy fur, this unfortunately leaves her standing square with most stallions and dwarfing nearly all southern mares. Without much to work with, the heavy-set mare struggles to retain some of the feminine grace that her ancestry would deny her, occasionally making an effort to battle the thick, velvet layer of fur back to make a show of her betraying curves, though this is rare. Preferring to accept the insulating layer and bear the slings and arrows of her then more masculine appearance. The Snowmare's coat is a warm, leathery tan and her mane is a coveted, silky gold cascade that falls down far past her shoulders; yet Rapunzel's locks are poorly kept by the distracted mare, her illustrious mane and tail commonly bound in off-white ribbons, bunching it up out of her way. Cambia polishes up nicely, but the diamond in the rough rarely bothers to get out of the rough for long. There's only one part of her looks she can't ruin, a pair of brilliant emeralds that were plucked from the earth for big, fascinated eyes. Those deep green portals are perhaps her greatest enemy in her fight for the perfect 'Workaholic' look, and are held back only by weary lids and dark bags beneath them. Her figure is oft' further hidden, as her work in the cold extremes of Equestria keeps her bundled further, dark brown leathers and soft woolen wraps that armour the mare against the cold. Snowblind goggles and heavy saddlebags. Cambia makes little effort to utilise her looks as a weapon. Cutie Mark (If applicable): A single, Greco-roman pillar with a wax-sealed scroll lain over it. Personality: Cambia is a weathered woman. A long life of failure, adversity and hard work has worn what began a wide-eyed and fascinated filly into an obsessive, heartless machine. Cambia has one love in this world, her work. Those studies have consumed her life: What began as a passion became a comfort zone, her research and exploration was her escape from the hardships of life, while it was just as much the cause, and one terrible year too many broke her down into bite-sized pieces for this freedom to devour. She does not love, she barely socialises. She is selfish, driven and ferociously temperamental. What would seem to be a resilient pillar in the storm will just as soon bring its weight down upon you for a perceived slight as it would shrug off the expulsion from the most esteemed intellectual society in Equestria without so much as a pout. A danger to herself, and the people around her - an obsessive researcher on the fringes of Equestrian historical thinking. Background: Cambia was born in a small town in the Frozen North called Glittering Ice, sitting on the edge of a glacier rolling down from Mt. Everhoof. It was a small hick town, mining made them their Bits and the folks lived happy lives away from the world. Cambia would've stayed here, become a Housewife and lived quietly in that cold little village. If only she had not gone out one day. If only she had not crept into a meltwater cave, if only she hadn't found something lodged in the ice: then maybe her life could've went so much better. Instead she did exactly that, wandering far from home, the little filly discovered an eroding cavern, and despite all her instincts, explored that glittering blue opening. Cambia found something in that icy cavern: A skull, a morbid find and one that would change her life. With her prize on her back the mare snuck home, stowing away her discovery before she immediately visited the library. She completed school the following year, and had read every book in that small town at least twice over. The first signs of trouble brewed on the dawn of that new year, driven only by the lust for knowledge: Cambia left a farewell letter to her parents and stowed aboard a merchant carriage one early morning. She would never come back to Glittering Ice. She reached Canterlot with her savings and that strange skull nearly a month later. She parted with the skull as a bargain for a scholarship, and soon Cambia was being tutored amongst the leading scholars of Equestria. She promptly became a talented historian and archaeologist. In love with her career, the mare cavorted across Equestria on expensive research ventures throughout her school life and her later career, and life would've been perfect, yet again. Had it not been for that skull. Cambia returned to it, after her scholarship was completed and she was a guilded member of the Historical society of Canterlot. Paying a great sum to exhume it from the dusty cupboard it had been relegated to (Deemed simply a knick-knack by the Historians.) Cambia was convinced otherwise. The interest in the knick-knack grew, all while she steadily built a sizeable wealth cavorting with the high and mighty of Canterlot's elite, helped by rarely spending, only once portioning off a chunk to finance help when Glittering Ice was buried in an avalanche. (Though she still neglected to ever visit her parents.) The mare began to shun the society she had been steadily rising within, none would support the evolving theory she had developed regarding this mysterious skull. It was a crackpot theory, yet Cambia was convinced of it. Unhindered the mare began to sink more and more money into her personal project. Defying the society to go on expeditions to research her ideas, refused aid and material, she took to nothing short of grave-robbing in dangerous explorations amongst untamed wilds. Finally, she amassed enough evidence to argue for and win funding of a proper expedition to a ruin in the Frozen North. Cambia rounded up the best, and departed for the cold snows beyond Mt. Everhoof. This expedition would be the point of no return for the mare: She let her guard down in this moment of Triumph and the mare indulged in a whirlwind romance with one of the hired Mercenaries accompanying the wagon train to the ruin. The dig was disastrous, few if any artefacts would be recovered, the campsite was beset by blizzard and treacherous ice; while much of their equipment was lost in a frozen sinkhole that collapsed into the ruins. It came to a head on the third day of the expedition: Cambia, and all who went on the expedition refuse to talk about what happened, but it earned her expulsion from the Historical Societies of Canterlot and the expedition fell to ruin. Her company faltering, her work scuppered and her mind wracked with failure, Cambia sought her tent that cold evening to collapse into the safe arms of her new lover. Yet the mare returned to an empty camp. The mercenaries (Including her lover) had abandoned the dig site in the midst of the disaster, without so much as a letter. The rest of the expedition abandoned the dig the following day, leaving Cambia and what little equipment and rations remained behind. The broken mare refusing to give up on all she had left, so they had left her to die. Cambia returned to Equestria nearly a month after being abandoned in the Frozen North. Her reputation was in ruins, she had been expelled from the Historical society and her heart was broken. Returning to Ponykind the mare secluded herself away for nearly a year and it was not until the anniversary of the failed expedition that Cambia emerged once more with a self-published book about her theories. Few copies were allowed to distribute, but ever since, Cambia has consumed herself with her work supported only by her outstanding estate and a small cult of followers. Nothing will stop her, short of paying the final price a person can for their works.
<p>Name:Karlheinz</p> <p>Race: Griffon</p> <p>Sex: Male</p> <p>Age: 19 ish?</p> <p>Occupation:Traveling worker/ Cook/ Musician</p> <p>Appearance: Slender build, mostly monochromatic. White feathers on the head fade to a dark gray to the body. Primary feathers on his wings are accented red. His eyes are also red, and around his eyes is black plumage. He can usually be seen wearing a red bandanna.</p> <p>Personality: Kind, but not very talkative. Open to learning about ponies, but seems to connect better with griffons. Easy to get along with if you're not a shithead, or a part of the ruling class.</p> Background: Many years ago, Karl and his family were supported by his father, who worked for a Griffon attachment of the royal guard. As Karl's mother raised him, Karl's father would be off fulfilling his duty under the crown. It was a fairly simple life for Karl and his mother, keeping watch on the home in the North, waiting and hoping on sparse visits from the soldier of the family. As one would expect, there came a day when there was no visitation, except by that of a pair of uniform clad griffons who had no relation to Karl's family. They brought with them the news of his father's passing, killed in the line of duty, serving under the Princesses in some campaign unknown to Karl and Karl's mother. With the supporter of the family gone, things began to steadily decline. Money was sparse, and soon Karl and his mother had to move away in search of work. They moved south, towards Canterlot. It was during that point in life that Karl and his mother learned the value of hard work, and the struggle the working class endures to make ends meet. After Karl helped his mother get settled around the area of the city, he went out to try and make it on his own, and to see if he could find out just how his father died, and whether or not his death was necessary. This motivation drove him to become a bit political and rebellious, and for some reason he always resented the guard, and the rulers of Equestria by extension. He wondered if the Princesses needed to send ponies and griffons out on campaigns, and whether or not they were meant to rule, let alone have the ability to raise and lower the sun and moon. Among these things, he was wary of the blatant class system present in the city, and all around Equestria. During these formative years without his dad, Karl leaned a bit more towards the rebellious side, and would often go out and get in trouble. It wasn't all bad, though. After a while of working odd jobs and saving, this gryphon managed to save up enough for a low end apartment in the City's south side, where he mostly resides today.
Orion Pink
.Post in Equestria: Age of Adventure
<p></p> <p> </p> <p>I will be prepared for the dangers, and I will have Orion go and get prepared if he's told about danger before hand. I'll also try to write the best that I can whenever I reply. I don't know if his battle experience will be useful, though. </p>
<p>@Orion Pink, </p> <p>You're backstory is decent, though I may offer that you still consider a bit more detail. Though admittedly the detail involving the Rainbow Factory, if this is reference to the Grimdark fanfiction, wont really fit in this roleplay since it based more on the main universe/setting for Equestria. At least not to the same extent though we could discuss ideas that may work. Especially since there will be a few cults here and there, one for Nightmare Moon for example with ponies members trying to resurrect her, so please message me.</p> <p>@Karlheinz</p> <p>I will need to request additional detail, as that is not much to work with. Especially since there is not a Background section.</p> <p>@Cambia Amore</p> <p>I will keep an eye out for such an application.</p> <p>@Star Catcher</p> <p>Very nice, the detail is much appreciated!</p>
Star Catcher
.Post in Equestria: Age of Adventure
<p><p>Name: </p> Fleur-de-Lis</p> <p><p>Race: </p> Unicorn</p> <p><p>Sex: </p> Mare</p> <p><p>Age: </p> Middle-Age (30s)</p> <p><p>Occupation: </p> Various jobs here and there, but she's most known as a model.</p> <p><p>Appearance: </p><a href="https://derpicdn.net/img/2013/7/14/373902/large.png"> Image Here</a></p> <p><p>Cutie Mark (If applicable): </p> Fleur-de-lis, A cutie mark that represents her class.</p> <p><p>Personality: </p> She's not exactly the easiest mare to approach, due to her unusual height and social class, but she is a kind soul behind it. If there's something that needs to be done, she's been involved in enough incidents to keep a level head. Her life in the upper class has given her a knack for ordering others around; she doesn't like to use it, but she knows how to keep ponies organized.</p> <p><p>Background: </p></p> <blockquote> <p>“‘I quattro’ refers to both the four magical elements ponykind can manipulate, and to the four hooves all ponies have,” Fleur told her, taking careful steps around Sweetie Belle, her hooves moving one in front of the other like a cat walking along a line of rope. “The description is somewhat deceptive: it means, ‘without the four hooves; with the four elements.’ Grace, poise, movement and magic are used to defend oneself against the more brutish forms of dueling.”</p> </blockquote> <p>Fleur Iris - or as the world knows her, Fleur-de-lis - is known throughout Equestria as one of the finest models to come out of Canterlot. As far as most ponies know, Fleur had been raised from birth surrounded by beauty all her life, her mother and grandmother being models in their respective times. During her childhood, Fleur attended several private schools, tutored by some of the best professors around, and started her modeling career at the age of 17. <br /> <br /> While these events are indeed true, what the public eye is unaware of is that during her school years, Fleur had also received a significant amount of training in magic; one of her teachers, Lady Prima Donna, began to teach her how to defend herself, teaching her a style of fighting that she knew would best fit the mare given her career - a form of dueling that shied away from the brute force or arcane magics, instead placing emphasis on constant motion, an unbreakable focus, a creative mind, and grace, the <em>I Quattro Elementi</em>. </p> <blockquote> <p>“You must always think on your hooves,” Fleur said, resuming her circuit around Sweetie as she practiced. “Be nimble of mind and body, and graceful as well. Lady Prima Donna invented the style so that she could look good while winning, and not simply standing in place and straining away at one huge spell or another. As such, the wise filly must be ready to adapt to her circumstances and watch for an opening. Then, when that opening presents itself, you strike without warning.” </p> </blockquote> <p>Even after her intellectual pursuits had ceased and her career as a model had begun, Fleur continued to practice with Prima Donna in her spare time, the mare quickly picking up on the intricacies of the style and winning her first arranged duel at the age of 19. Even now Fleur continues to practice under Lady Prima's tutelage, however her talents have managed to catch the eye of certain members of Canterlot nobility, who have approached her asking for her protection. Rarely is combat necessary for these "bodyguard" assignments, the mare typically just standing around and accompanying whoever she was hired to protect. Still during her fifteen years as both a duelist and model, Fleur has seen quite a bit, and has won and lost a number of duels. </p>
SunSpot
.Post in Equestria: Age of Adventure
//Not sure if this story will get off the ground but lets give this a go, worth the risk if its a good story. Name: Pinprick Race: Unicorn Sex: Female Age: Late 20s...no set number Occupation: Street level Criminal. Works as a enforcer to ruff up ponies for bits. Appearance: Light green coat with darker green hair. Attached a outline so just imagine the colors. Cutie Mark: Bullseye target in front of a throwing knife Personality: Street smart with a good head to read ponies even if she doesnt read actual books. A simple pony who is content with the pursuit of earthly pleasures. Snippy and bold, she has built up a tough persona which has gradually just become her actual self. By default relies on herself for everything she needs but is happy to have others help as long as they dont expect much in return. Background: A troubled kid from a early age she never felt very sure about her place in the world. Her parents tried to help but with no serious health effects and with no other problems then something all ponies go through they thought that giving her some space and not treating her like something was wrong was the best approach. This worked for the most part until her mother left. The blow hit the whole family hard and Pinprick took off to try and figure things out herself. She found herself in Fillidelphia and quickly began hanging out with the wrong crowd. Pick pocketing turned to muggings which turned to robberies and with her clique feeding off each other and luck going their way they became more emboldened. Eventually they all had to grow up and while a lot of them stayed in the underground scene they did eventually lose that magic spark that holds friends together. Pinprick found herself taking pay gigs as a enforcer thanks to her skills with throwing knives that she use to practice in her teenage years.
@SunSpot If this was a D&D campaign, your character could fit very well with the Rogue class, perhaps also with the Urchin background given the fact that they appear to have lived on the street for a lot of their young life. @Karlheinz The background looks fine, though you have other information to provide as well. @Cambia Amore Yes, it does looks much better. ---------------------------------------- Given the above with SunSpot, that does bring up a question I have been meaning to ask. Does anyone have experience with D&D 5e or even Pathfinder? The additional rules would allow for better structure and even allow for boundaries of what could or can be done, though this very same limitations and rules may be something many of wouldn't want for a roleplay. What say all of you, willing to give it a try or stick with Free Forum roleplaying?
Star Catcher
.Post in Equestria: Age of Adventure
I've got a little bit of experience with both, and I know that MLP adaptations of tabletop games exist out there. That said, would you be looking for dice rolls and statsheets, or just general ideas? Regardless, I recommend sticking with Freeform roleplay, *just* because of the differences in power levels between characters. That said, if the other roleplay going on in this forum is any indication, I believe that, as a DM, you should have a right to say "no, that doesn't happen" if someone suggests/posts something that could take the campaign into a nosedive, or put it to a dice roll if it sounds plausible. So, maybe a loosely regulated freeform sort of play?
SunSpot
.Post in Equestria: Age of Adventure
I have done my fair share of Pathfinders but that works best in a tight session setting where everyone is in sync and information about the rules, other player ideas, and combat strategy can be quickly transferred without slowing down the game. On a forum where everyone is on their own schedule I say keep it simple. Defiantly be able and willing to talk to players in order to get them on the same page as everyone else. As long as you have disciplined rpers you should be good. Im all for having some form of random check, say roll a certain die and screenshot the result, but overall the less numbers you have to keep track of the better.
Daddy Cambia
.Post in Equestria: Age of Adventure
I've DM'ed 5e for years and dabbled in Pathfinder, and I'd say keep it freeform. If you've set the bar for Elite players then they shouldn't need a great deal of guidance for running the adventure, or if you want a statistic system, use a points based one, rather than a dice system. Though even then, i'd advise against it.