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Astéri
.Post in The Trotting Dead Setup
It has been half of a year since the infection began to spread. In the beginning, it started slow. A few crazy homeless folks and drug addicts where trying to eat people. Then murders or accidents where the dead would resurge and bite apart the guards and bystanders alike until they where beaten down. They tried to quarantine communities, separating all in contact with the infection. They thought maybe it was in the air. Or maybe blood to skin. But it was death Itself. Even the bites where just an infection that killed you. It was death that claimed you. No one knew how everyone ended up with this death ‘defying’ disease. But In about half a year, everyone was on their own. No princesses, and food, safety, weapons, and water got sparser and sparser. Jewelry became useless strips of metal that make you liable to snagging. Buildings became either safe havens or deadly cages. Families have been ripped apart, torn from each other and pulled apart limb by limb. The princesses and all those holed up inside Canterlot have an impenetrable barrier surrounding them, and those outside have lost contact with those within. It’s every creature for themselves. So now, it’s late summer. A Thursday. The air is a humid 80° F, and it’s pouring down with heavy rain, soaking anyone who’s outside longer then a few minutes. Visibility is a fuzzy half mile, and the dead roam, groaning in the streets and towns and roads and betwixt the trees. Where do you stand? Winged Creatures: To fly, you use the air to your advantage right? Well the air is dead. Yes there is wind and weather, but the best grip your wings can have on the air is a slightly higher lift when you jump, and a glide to keep you from breaking your neck if you fall. Unfortunately, no flying for you, but you have a agility advantage. Parkoooouuuuur! Magical beans: Your magic has been dampened by that same strange world deadening effect. You now only have access to minor Magic’s, ex. Lesser telekinesis (small objects), No teleportation, minor healing(heal small wounds and somewhat stabilize large ones), etc. Guns/weapons: No automatic, or semi automatic weapons. Basically, keep your weaponry simple. Canon characters: Definitely welcome., however depending on the character we may have to discuss further. Immunity: Nobody is immune to this. There are no potions, no spells, no science, no anything that can give you immunity. Everybody’s in the same boat Stats: I want y’all to have some genuine weaknesses and some pretty fine strengths. No bodies gonna be high numbers across the board. If you wanna be an Everyman, 5’s or 4’s and 6’s across, you’re welcome to it. But if we get out of hand, then it just dampens the experience. Failing’s half the fun. Emotions: Death in the zombie apocalypse is practically a part of life. Or at least it is after you get used to it, which is something many have difficulty with. If someone close to your character dies, or a team mate or something, depending on how close you where, feel free to act on those emotions. Maybe your character acts rashly for awhile to get out anger, or can’t think straight, or has hallucinations, or has to cry in a corner for awhile. No one is cold to such things. Emotional reactions to other things as well can be interesting. Permadeath?:If your own character dies, you can either leave the role play, or you can create a new character, send it to me, and merge back into the game. You can allow your character to be killed if you want to play someone else, or other reasoning. Replies: If it’s your turn to reply, and you don’t with in 7-8 days, then I will take control of your character, and kill them off to make a smoother transition, or send them away to a base of some sort not to be seen again, so they don’t just go poof. However, if you warn me you will be leaving temporarily(or permanently), you or I can set your character in a safe place (base or safe house) until you come back, or kill them off in a way ‘Fun for the entire family!’ WARNING:THERE WILL BE GORE. EXPECT SOME GORE. THIS IS ZOMBIES WE ARE TALKING’ BOUT’. -{A highly edited walking dead character template by the Visionary Dame on DeviantArt. Please fill it out best you can so once we have enough people to begin, we can all figure out where we will be starting. When you finish it, send it to me through messages, and I will accept you, ask you to add something more, or disapprove it.}- (Anything with a * is optional but recommended ) Name: Age: Gender: Alias(es)*: Race: Group/organization*: Occupation(Both before and after the apocalypse): General Appearance: ((Height/Body type, Colour/design description, Tattoos or scars, Accessories, etc. if you have a reference image for this, you use that instead. Personality: Likes: Dislikes: Fears: Skills/Talents: Morality/Ethics: Goals/Motivations: Victim(s) (I don’t mean the walkers): Reputation(if you have one.): Friend(s)(dead or Alive): Enemy(ies)(Dead or alive): Misc Relations: Fighting Style/gear: Preferred Weapon(s): (On a scale of 1-10; 1 being terrible and 10 being the best) Knowledge: /10 Conceptualization Power(How good are you at coming up with ideas?): /10 Motivation(Your motivation to stay alive, how much effort are you willing to put in to surviving): /10 Will to Act(WillPower, or your will to act on your ideas): /10 Agility: /10 Swordsmanship (Any Bladed Weapon): /10 Hoof-to-Hoof Combat: /10 Long Range Accuracy(Guns, Bows, etc): /10 Offensive skills: /10 Defensive skills: /10 Social Skills(Democracy): /10 Character Background: ACCEPTED: |Sunny Lemon aka Krash Face| Map of Equestria. X’s mark inaccessible areas. X’s on roads or tracks mean something is blocking access to a main area. https://canterlotavenue.com/photo/14274/47507fd6-64d5-4ec3-9b42-b177aa251c3d/userid_1168/ I REPEAT, SEND THE FORM THROUGH MESSAGES!!!
Krashface
.Post in The Trotting Dead Setup
Zombie pones ! I was weating for this by a long time ( I also had some ideas for a type or 2 of "special" zombies) Name: Sunny Lemon Age: 37 Gender: Stallion Alias(es): Stripes Race: Earth pony Group/organization: none Occupation: Before the end, Stripes was a mechanic, and had some connection with smugglers. Now, he just roam from group to group to survive, and have some skill in repairing things General Appearance: Stripes is a light brown earth pony with a blonde mane shaped into a mohawk. His eyes are of a dark green color, while is teeth are a bit yellow. He miss one after beating with another survivor while drunk. His body is really lean and muscular, and have a tattoo of his favorite band on his front left leg. He normally wear a light gray mechanic suit and a leather jacket covered in patches of his favored metal and punk bands and studs. His hooves are covered with black leather boots (back) and brown long gloves (front). Personality: sly, a bit psychotic, ironic and cowardly. Likes: Alcohol, chems, live, good looking mares, punk and metal music and blowing up dead-heads' brains. Dislikes: loneliness, abstinence, pop music, cemeteries, risking his life. Fears: Big cities, narrow streets, dark places, dead-heads, heights, be a hero. Skills/Talents: repairing small objects and crafting things. Very skilled in mechanics. Morality/Ethics: Really low morality, a true backstabber if the situation treats his life, and a complete moron, but have good ethics still, even if he act as a thug. Goals/Motivations: Find a place where to live in peace without the constant fear to be beaten or killed and get as much alcohol and chems he can take. Victim(s) : A pair of raiders, a group of four psychopaths and the guy who broke his tooth. Reputation(if you have one.): Quietly bad, not really trusted. Friend(s): "Dots" (dead), Sunny Glare (dead), Jaghead (lost, probably alive) Enemy(ies)(Dead or alive): Ruster (alive), Gray Hook (Alive), the Piercers (dead) Misc Relations: none Fighting Style/gear: erratic, heavy use of any kind of crafted weapons, like bats, nail guns or wrenches. More of a "hit n' run" fighter. Preferred Weapon(s): wrench and nail gun Knowledge: 4/10 Conceptualization Power: 7/10 Motivation: 9/10 Will to Act: 10/10 Agility: 5/10 Swordsmanship: 4/10 Hoof-to-Hoof Combat: 2/10 Long Range Accuracy: 1/10 Offensive skills: 4/10 Defensive skills: 6/10 Social Skills: 3/10 Character Background: Born in Neighinburgh, in a working family, Stripes took this name in honor of his favorite punk band, the Six Stripes. Before the infection, Stripes worked as a mechanic in Manehattan, and as a drug dealer in the suburbs of the city. The day when the infection began, he managed to save himself only because he was in the hospital to detoxify, and when he heard of the news that they would isolate the only way out of the city, he took what he did from his apartment and ran away, in time to see the Manehattan bridge explode. A few months later, while he was going to Canterlot, he was attacked by the caminers, but managed to escape. Currently, he offers his services to all those who offer him protection. The last time he heard of it, he was near Neighara falls.
I'm trying to get a group of ponies rounded up to go on an adventure of epic proportions! In the replies to this blog, I hope that we can discuss ideas for a group roleplay in the not-too-distant future. The type of roleplay will be decided by discussion, as will the rules and guidelines for said roleplay. Let's get after it! ~Cross
In any good story there should be a solid element of conflict. That could come from an external enemy, or it could come from the mission(s) that characters are trying to achieve. Whatever external enemies we choose, we could have set statistics, plus strengths and weaknesses that require clever calculation to overcome said enemies.
Quinch
.Post in OOC: Crosswood's Place
For a while now, I've been thinking of starting a casual, location-based thread [s]shamelessly ripping off[/s] heavily influenced by Callahan's from Spider Robinson's collection of stories. For those unfamiliar with it {and diving straight into the adapted version of it}, the basic premise is of a seemingly ordinary bar oft visited by individuals of, shall we say, varying ordinariness. A place where everyone is accepted, whoever or whatever they might be, and may bring their troubles with them, and hopefully leave with a few less. A place where puns flow as readily as the drinks and strange stories are told as often as they take place. The Rules Of The Thread: Absolutely no violence - this is a hard rule, and any posts to the contrary will be godmodded right out of the thread, and I may even ask a moderator to remove the offending post {it's up to them whether or not to do so, though}. You may PM me for permission, but unless there's a hell of a story it's going to facilitate, it's highly unlikely I'd give it. While the original Callahan's stories are pretty casual about, shall we say, physical affection, let's avoid any explicitly sexual content. Implying stuff is all cool, but this is a thread for all ages. What happens at Crosswood's doesn't have to stay at Crosswood's - if anyone wants to make a spinoff thread, go to town - we'll be looking forward to hearing about it afterwards. As much as I am a fan of princess Luna, the Night Will Not Actually Last Forever - after a while {in-character time, that is}, the bar will close and reopen the next evening. If popular opinion wills it, after a while we may even timeskip a couple of weeks or months. You can be a newcomer or an old-time regular - if you want to be the latter, PM me and we'll go over the backstory. If you're the former, we'll see how well I can manage playing multiple characters. The Rules Of The Bar: Shared pain is lessened. Shared joy is increased. Puns are encouraged only because because they can't be made mandatory. While people may often open up about their troubles, unlike dancing, prying is forbidden. If someone is caught prying, they will often have a close encounter with a blackjack and ejected into the parking lot. They are more welcome to come back in, though - Crosswood keeps plenty of Aspirin in the first aid box under the bar. Most days there is a Contest - the tallest tale, puzzle or riddle winner or worst pun of the evening drinks free. Not the first day of the thread, really, I can only handle so much {and lemme tell you, the much ain't much. I am open to suggestions, even!} If a person wants to share something with the rest of the bar, be it their troubles or their thoughts, it's traditional to throw their glass into the fireplace - it's curved so the glass doesn't fly as much. After that, they have the floor, and everyone's attention. Have fun!
KrystalAlchemist
.Post in Would anyone like to rp?
Hello, I am lookong for someone to rp with. I love adventure roleplays and would love a longer lasting to. Something to do while I'm at work. Speaking of which, you'll have to understand that I do work and can't always reply right away. Anyways let's figure something out Yeah? Ps: I'd love to do a rp with someone who rps as fluttershy.
Nar Yakushi
.Post in SCP: Omega-7 vs Hotel-207
//Here's some example character sheets if you'd like something to compare yours with. Name: Samuel Regent Age: 31 Gender: Male Race: Earth Pony Appearance: Broad, muscular build with light gray fur. Brown, well kempt mane. Tail has been cut off in order to avoid causing accidents. Commonly wears dress uniform unless participating in missions. Mission armor is a mix of heavy and light armor parts for improved mobility, but adequate protection. Faction: Foundation Branch: AMTF Clearance Level: 4 Occupation: MTF-Eta-5 "Jäeger Bombers" Commander Other: Samuel is an experienced commander, who lead the Vanhoover SWAT team in the past. He was employed 10 years ago and was made ETA-5's Commander after only 3 years of employment. He's been ETA-5's commander ever since. Weapon Loadout: Primary: FB MSBS 7.62×51mm NATO, Secondary: Smith & Wesson Model 460XVR .460 S&W Magnum. Tertiary: Ontario 1982 M11 EOD Bayonet (For MTF/Omega-7/Hotel-207 applicants only) MTF applying for: Eta-5 "Jaeger Bombers" Disabilities(if any): Partial deafness in left ear. Occupation before Foundation/CI employment: Vanhoover SWAT Commander Name: Siegrim Morris Age: 27 Gender: Female Race: Pegasus Appearance: Lean, skinny, yet tall build. Fur is a light peach color with a light reddish-orange mane. Tail has been removed due to complications. Commonly wears dress slacks with button up shirts and waist length coats. Mission armor consists of light armor components for maneuverability, but light protection. Faction:Chaos Insurgency. Branch: Military Rapid Actions Force (MTF Equivilant) Clearance Level: Gamma Occupation: R.A.F TAO-03 (Commonly called "Eight Tailed Beasts") Other: Siegrim was the former commander of the Foundation's "Epsilon-11 'Nine Tailed Fox' " Mobile Task Force. After defecting to the CI she was given Gamma class clearance and created her own "Rapid Actions Force" which mimicked Epsilon-11. Her R.A.F focuses on responding to attacks on CI facilities, and conducting raids on Foundation facilities. Weapon Loadout: PRimary: FN® MK 20 SSR 7.62x51mm, Secondary: Magnum Research 45-70. Tertiary: Advanced Combat Tactical Tomahawk Military Edition (For MTF/Omega-7/Hotel-207 applicants only) MTF applying for: R.A.F TAO-03 Disabilities(if any): None Occupation before Foundation/CI employment: MTF Epsilon-11 Commander, Brief employment in F.B.I Counter Terrorism unit.
Nar Yakushi
.Post in SCP: Omega-7 vs Hotel-207
This RP will be based off of the "Special Containment Procedures Foundation", and will include a lot of information from it's wiki. If you have not already read about the Chaos Insurgency, Omega-7, or Subject 207 then I suggest you do so before entering this RP. Backstory: The SCP Foundation has been coming up with new, safer ways to contain the anomalous constantly. New containment procedures, new containment cells, new technology, and more. 05 Command has recently implemented a new way of containing SCP-076-2 (named "Able"). 05 Command created a new Mobile Task Force in order to occupy SCP-076-2 so that he will not attack Foundation personnel. This new Mobile Task Force was named "Omega-7 'Pandora's Box' " Pandora's Box was considered to be a "test run" for using humanoid SCPs within the Foundation. Omega-7 handles most of the Foundation's dirty work, and has racked up scores of kills. So far, Omega-7 has been a huge success. After hearing about Omega-7, the Chaos Insurgency decided that it needed a specialized force of it's own to combat Omega-7 if it ever attacked. As a result the Chaos Insurgency began "Project-207." Project-207 originally started with Subject-207. Subject-207 was subjected to numerous surgeries and procedures in order to cause anomalous effects to manifest. After years of work Subject-207 became a living weapon. Subject-207 uses psychological torture, and physical augmentations to disable, and kill it's targets. Delta Command decided that Subject-207 needed to be watched over during it's operations in order to assess it's loyalty to the CI. However, Subject-207's effects manifested in the betas and alphas that were assigned to guard it. Delta issued that the formation of Hotel-207. A team comprised of a variety of visually/hearing impaired CI personnel who could follow Subject-207 without experiencing it's anomalous effects. Over time advances were made and healthy personnel were recruited to Hotel-207 with equipment designed to block off 207's effects. Hotel-207 currently has conducted 10 raids on Foundation facilities, and has wiped out 1 Foundation AMTF (Armed Mobile Task Force.) Delta has ordered Hotel-207 to hunt down and kill all members of Omega-7. As of now the Foundation is aware of Hotel=207, but not their plans. Hotel-207 draws closer to their target. If Omega-7 is destroyed this could greatly disrupt Foundation protocols, and give the CI a chance to strike at the foundation. INFO: In order to be a part of Hotel-207, or Omega-7, or any other MTF you must submit your character sheet directly to Dr. Wells VIA PM. SCP-076-2 and Subject-207 will be NPC's. The highest starting clearance level you may have is: (Foundation) 1 for Researchers, 2 for Security. Beta for CI. All selected MTF, Omega-7, or Hotel-207 personnel will be given Clearance level 3/Beta, those chosen as Commanders will gain Clearance level 4/Gamma Please be able to produce 3 or more decent sentences in your replies. I hate to sound snobbish but some amount of detail will be needed for certain situations. The Foundation and the CI will have separate, private areas for RP within their respective factions. Any conflicts, or important public information will be posted here. There will be NPC spies within the Foundation, but their information will not always be accurate. Only Security/Military personnel will be allowed to use Rifles,Shotguns,SMG's, and other "primary" weapons. Researchers may arm themselves with a handgun. Winged races will not be able to fly unless they are outside, and not in the boundaries of a Foundation, or CI facility. Magic users will only be able to use their magic to levitate and use items (I.E: Keycards, Guns, Books, Cups, ECT) Character Sheet: (Post here, or send to Dr. Wells if applying for MTF,Omega-7, or Hotel-207) Name: Age: Gender: Race: Appearance: Faction: Branch: Clearance Level: Occupation: Other: Weapon Loadout: (For MTF/Omega-7/Hotel-207 applicants only) MTF applying for: Disabilities(if any): Occupation before Foundation/CI employment: Name a character in the "Ressurection" SCP canon:
Silvermoon
.Post in Hunters of the Everfree
It's been 128 years since the Everfree Forest covered all of Equestria, leaving it in ruins. By now the ponies have adapted to this world, and with so little of them left that are civilized, they formed a special group of ponies called hunters, whose specialty is to navigate Equestria and learn about new creatures, and new plants. They also or in charge of defending what is left of their fragile civilization and even bringing a message from another village. The qualifications to become a hunter are quite simple, you must be able to last through the difficult academy and have the mark of the hunter. The mark of the hunter is obtained by tracking down and killing the alpha of a species, this is usually given to you at the end of the academy as your final exam. The mark of the hunter is usually the footprint of the creature you killed with the weapon you used plastered over it. And this is where the rp starts, a week after the final exam and you're all hunters. It would only be so long that something bad would happen make everyone go on one big adventure. The plot will be given out once it actually starts. Anyways you already know the basic rp rules but I only have one big rule no alicorns. There are a few guns like blunderbus or an m1 garand but they have to be old timey. All creature marks (at the moment) Alpha Timber Wolf: a wolf print but with sharper toes. Alpha Oak Bear: really sharp bear claws. Alpha Cockatrice: a grey stone eye. Alpha Chimera: Goat horns Alpha Manticore: lions mane Alpha Treecorn: a horn shaped like a piece of wood. (A Treecorn is a unicorn infected by the Ever virus a virus that only affects unicorns turning them into rage filled creatures there is no way to cure it as of the moment) Here is the application Name: Race: Gender: Age: (18 to 45) Appearance: Apparel: Hunter's mark: (its your cutiemark...I will leave a description of each creature mark) Weapon: (try to keep it related to your hunter mark...for instance if your mark has a knife, think of short light weapons) Personality: Backstory: (basically your reason for becoming a hunter) Other: anything else.
Krashface
.Post in Hunters of the Everfree
Sorry, but I'm perplexed upon the Creatures marks and the Hunter's Mark. for example, if my character is a tank, and use principally a ax, does that means he will have an ax as a Hunter's mark or one related to an Alpha Creature ?
For centuries, Equestria has stood as one of the most prosperous nations in the known world. In spite of the hardships that threatened to break the nation apart long ago, ponykind has managed to band together to form a strong nation under the joint rule of the cosmic Princesses. That is not, however, to say that the nation has had its fair share of threats. History has told us of Nightmare Moon, of Discord and Tirek, of the mad Storm King and his legion. History has told us of the once-great changeling swarm, of the proud dragons, of the nomadic zebras and stubborn yaks. For the past few years, a group of six friends have stood as Equestria's greatest heroes. Time after time they have been called upon to quiet threats of dissent, of the deconstruction of harmony, to combat threats to the crown, and to defend friendships. While historians may argue that the last point may be somewhat out there compared to the gravity of the other three, it is truthfully the most important of them all, as without the magic of friendship and harmony, it is believed that Equestria could have been lost to the frozen wastes before its founding. But what of the rest of Equestria? Yes, everypony knows of the adventures of Twilight Sparkle, her friends, and the Elements of Harmony. But theirs are not the only stories to be told. Legends of Equestria is a roleplay that takes place during the events of FiM, rather than as a continuation. My intent is for this page to be something of a hub for multiple roleplays, all of which take place in different locations within Equestria (the idea behind this is trying to mitigate any sort of contrivance for why ponies would be in a specific location or would be friends with other ponies). Establish your own OC, take them on adventures in a certain location or neighboring areas. Use the variable location as an excuse to experiment with new character ideas. Go on daring adventures, or solve interpersonal relations at home. Be creative. Most importantly, what matters is that you all have fun. Legends of Equestria is meant to accommodate players looking for any sort of play, so if you're worried that your character may be too violent or stay-at-home for the available adventures, you don't have to worry, because there's a good chance there'll be a play coming soon just for you.