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You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone! The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights! As this is not Kookyshys first Nightmare Nights she prepared herself a spooky skeleton costume and brought her daughter Brownie Swirl with her, who is wearing the same costume her mother has made for her. It’s her daughters first Nightmare Nights and therefore she is scared but curious about all the different activities and asks her mother if they could go into the cornfield to scare other ponies looking for their way out. Her mother Kookshy agrees and so they both went into the cornfield trying to find their way through while trying scare all the other ponies with their costume that come up their way. After spending some time fighting their way through and having fun by scaring other ponies, Kookyshy and her daughter Brownie Swirl made their way through to the haunted house, where many ponies come out screaming. Curious as she is Brownie Swirl makes her way into the haunted house, followed by her mother. Inside the house both get welcomed by scary and great looking Nightmare Nights themed decoration and spooky sounds coming from the floors above them. In front of them Kookyshy and her daughter find Nightmare Nights themed baskets they then take to find the delicious spooky treats by making their way through the hanted mansion. After both made their way through most of the mansion, while getting scared by various hidden attractions and other ponies trying to scare others with their costumes, they finally arrived in the basement of the house, where they are greeted by spooky fog and darkness lighted up by just candles. After walking a bit through the corridors they suddently get scared by scary bat ponies and which they believed Nightmare Moon herself, with scary thunder and screaming, which scared them both so much that they started running out of the mansion as fast as they could. After arriving outside and being out of breath they both look back to he entrance of the mansion and start to laugh to each other. Having enjoyed this scary event they then both make their way to the other activities, like apple bobbing and haybale tossing and having a lot of fun until late into the night, where the event ends with Nightmare Moon showing up with her bat pony guards scaring everyone like in the past scariest of nights. After that Kookyshy and her daughter Brownie Swirl make their way back home with their Nightmare Night baskets filled with candy to the top, enough for them to eat in the next few days. The End
You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone! The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights! Sivanro and Sheep decide to go to the mansion for this was their first nightmare night event they have ever seen. "So what I heard from Polo is that every year most species celebrate some sort of scary event during the end of October." Sivanro said as he walked to the front door and opens it for Sheep only for a fake cutout of a ghost to cause Sheep to get frightened before Sivanro rolls his eyes and walked in. " Really, they couldn't get some one in a zombie costume or use an illusion spell to make it seem more living?" Sivanro said as Sheep walked closely to him as someone in a a suit of armor tiphoof behind them before taping Sivanro on the wing then, within a few second the person remove the helmet showing Needle Thread chuckling in silence for he is mute. "Hey dude don't touch the wings." Sivanro was about to swing before a photo of Needle Thread and Polo together at the costume shop with the words 'thanks for the photo cousin' in Polo hoof writing. "OOOOH your the person that helps with my dad clothes, how are you doing?" Needle Thread smiles and shakes his head up and down like he was enjoying seeing some of his costume being used. A few minutes later, all three of them walked upstairs as Sheep had part of the carpet in it mouth actively chewing on it. "I would of put on a costume but, no point when me and Sheep look weird enough and also don't want to have people ask what I am dress up as." They travel most of the manor as Sheep was falling for a few jump scares as, Sivanro smiled from the attempts while Needle silently laughs a bit from how Sheep is reacting. The group made it to the back of the manor as Sheep was shaking in fear before Needle gave it a pat on the back causing Sheep to relax a bit from the manor. "Well, this is a fun holiday maybe next year we can hang out at the shop." The moment Sivanro said that Needle eyes light up with joy as he shakes his hoof and walked to one of the stands. Sheep started to fall asleep as Sivanro put it on his back and headed home The end
PB
"You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone! The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights!" *PB would be dressed up in her knight costume she had on hoof at home and had gone with her best friend Marshmallow Shine, a baby dragon who looked dressed as a witch. They decided to go to the haybale tossings as they wanted to avoid the haunted house due to the criticism they'd probably give on it for realism. PB had joined in the haybale tossing as she kept tossing higher and higher until she couldn't anymore and hit the bar barely missing her face when it landed. Once done then Marshmallow and her went to the cornfield. They entered the maze talking about their lives and days as they kind of got lost before finding their way out. They stopped part of the way to the area for apple bobbing to ease Marshmallow's head on the mental map of the corn maze that she made after they left. When Marshmallow was ok PB was given a dare to see how many apples she could bob for compared to a normal mare. In the end the two were kicked out of the property for bobbing too many apples and nearly ruining the fun for other ponies and creatures around.*
Welcome to this year's Nightmare Night Roleplay Event! We are so excited to have a relaunch of our PR team with a new event that we know you all will enjoy. This year we have chosen to start simple, so this year's event there will not be a competition of any kind. Simply, we have chosen to do a Nightmare Night Festival RP event, in which the only requirements we have to receive our participation badge, is that you read through our initial prompt and choose your own path out of the descriptions provided in said prompt and reply to the thread with a roleplay post, which must contain some form of ending in it. You can make it as long as you so desire, however, entries that seem to be incomplete will not be considered for a participation badge. Putting in the effort is key! Once you have read the prompt, we require that you copy and paste our starter into your post, to help us see which direction you have taken with your post, and as well as to make your post be more cohesive, rather than just having a post with a continuation with no prior context attached. Here is the event prompt: "You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone! The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights!" This event will begin today, ending on the 1st of November at 2:00 AM Central Time US. Please ensure to adjust for your own time zones. As a tl;dr To get a participation badge for the event, you must: -Read the prompt -Choose an activity from the prompt (Or do all activities if preferred) -Copy & Paste the starter INTO the reply box for this thread -Add the rest of your story to the post you will be submitting (Must include an ending) We hope that you have a great time and we look forward to seeing your posts!
"You feel it in the air - spookening is upon us! As you venture down the leaf-covered road, a tingle slithers down your being as the surrounding forest gives way to a more rural-looking landscape. Pausing, you take it in - the vast swathe of dilapidated farmlands, overgrown cornfields, the dusty dirt path leading onto the property, and up to...a massive, old-era manor house. The property’s very presence is noticeably heavy, but not unpleasant, given the time of year and your desire to experience something scary, and it appears you’re not alone! The curiosity grows as you notice it. In the rugged courtyard, groups of ponies move about, going in between set up game booths ranging from apple bobbing to haybale tossing. A few others calmly enter and exit the cornfield to the left, confirmed by the occasional heads of jumping ponies peeking over. Still more enter, and run screaming out of, the looming manor beyond. Taking in the vast selection of attractions, you come to the realization that anyone would marvel at just how broad of a setup this haunted house truly has. So many choices for the scariest of nights!" Knight being a wolf that can control shadows decides to go into the cornfield, he silently walks through and grins as his body turns black and sinks into the ground as a shadow. He stalks everyone who enters, he would gently touch someones shoulder when they are alone, he would breathe loudly between couples of two and make them believe that there is a ghost among them, he spent a good amount of time scaring the wits out of all the ponies to the point where the organizers of the cornfield are left dumfounded, sure they set up some things to scare ponies but the ponies were coming out sprinting crying and hysterical. Knight laughed as he left the maze, completely satisfied with his work, now he plans to steal a few apples